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Re-stacking the GUI stack
As I am currently right in the middle of a far-reaching rework of Genode's low-level GUI stack, I'd like to share a bit of background behind this work: the Why, the What, and the How. Continue...
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What does it take to bring Sculpt OS to another ARM SoC?
Since I wrote the article about the ARM SoC landscape from Genode's perspective, I got repeatedly asked about the principle steps needed to enable Sculpt OS for various ARM-based hardware platforms. Drawing from our experience with the initial port of Sculpt OS to a 64-bit ARM device in Genode version 20.02, let me try to provide a rough guide for the steps needed to port Sculpt OS to a new ARM-based hardware platform. Continue...
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Pending Sculpt user-interface changes
During our road-map discussion, I vaguely mentioned my plan to change the administrative user interface of Sculpt OS. This post is a response to John's inquiry for more details. Continue...
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The ARM SoC landscape from Genode's perspective
We get repeatedly asked for our opinion about ARM system-on-chips (SoCs) suitable for the use with Genode. Even though Genode supports the ARM architecture since 2009, the answer has remained anything but simple. This article presents constraints faced by a small player attempting to realize an ARM-based product that deviates from the beaten track of using a Linux-based OS. It should not be regarded as ground truth but rather as the subjective perspective of Genode Labs. Continue...
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New Challenges ahead
We maintain a collection of future project ideas on a dedicated website. Today, I reviewed and updated the topics. Let me present the ideas. Continue...


Josef Söntgen
Norman Feske
Stefan Kalkowski
Johannes Schlatow
Pirmin Duss
Benjamin Lamowski
Michael Grunditz
Christian Helmuth
Martin Stein
Alexander Böttcher
Sebastian Sumpf
Sagar Acharya
Tomasz Gajewski
Johannes Kliemann
Valery Sedletski
Cedric Degea
Daniel Collins